Absolution is a first-person psychological horror game. Before THE JUDGE, you face a twisted tale of betrayal, desperation and murder. Be evaluated on your guilt through tense moral choices and discover your role in this chilling story.



Steam Release in Spring 2025
My Role
Solo Developer
Tools
Unity, Maya, Adobe Audition, Visual Studio
Timeline
Apr - May 2024
Gameplay Highlights
(Warning: Some flashing lights and jump scares towards the second half!)
What I did
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Created and pitched original idea, design and script.
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Designed branching dialogue and events system using Playmaker visual scripting tool for Unity.
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Sourced, created & implemented 3D models, animations, visual and sound effects.
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Created and maintained all documentation, including Burndown Chart & Design Macro.
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Conducted regular playtests using RITE testing method.
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Made game trailer for marketing.
My Process
1. Ideation & Planning
Given a tight 8-week timeline, I ideated and pitched within 1 week. Knowing I had little time before the Alpha milestone, I decided on a game with minimal and simple mechanics, focusing on polish to ensure project completion.
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Using a Burndown Chart, I carefully tracked my progress each sprint. It was especially helpful to set the priority level for each task and compare the actual time it took to finish tasks to the estimated time.


2. Script Writing
Once my idea was greenlit, I wrote a full draft of the script, including gameplay, art and audio cues.
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This master script made putting scenes together in the game much faster. It also made it easy to make and track content changes.
3. Dialogue & Events System
With the help of the Playmaker visual scripting plug-in for Unity, I created a reusable and expandable dialogue and events system. Combining this with Unity's Timeline allowed me to easily turn the master script into events in the game. It also made branching narrative possible.


4. Art, Animation, VFX & Audio
I sourced 3D models online, rigged them and animated them either in Maya or directly in Unity. All lighting and VFX was also done in Unity.
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For audio, I both recorded my own original sounds and sourced from sound libraries. I then used Adobe Audition to mix them and add the necessary effects.